计算几何-第3版

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《计算几何(第3版)》由世界图书出版公司北京公司出版。

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目录

1 computational geometry    introduction    1.1  an example: convex hulls    1.2  degeneracies and robustness    1.3  application domains    1.4  notes and comments    1.5  exercises   line segment intersection   thematic map overlay   2.1  line segment intersection   2.2  the doubly-connected edge list   2.3  computing the overlay of twosubdivisions   2.4  boolean operations   2.5  notes and comments   2.6  exercises   polygon triangulation   guarding an art gallery   3.1  guarding and triangulations   3.2  partitioning a polygon into monotonepieces   3.3  triangulating a monotone polygon   3.4  notes and comments   3.5  exercises   linear programming   manufacturing with molds   4.1  the geometry of casting   4.2  half-plane intersection   4.3  incremental linear programming   4.4  randomized linear programming   4.5  unbounded linear programs   4.6* linear programming in higher dimensions   4.7* smallest enclosing discs   4.8  notes and comments   4.9  exercises   orthogonal range searching    querying a database    5.1  1-dimensional range searching    5.2  kd-trees    5.3  range trees    5.4  higher-dimensional range trees    5.5  general sets of points    5.6* fractional cascading    5.7  notes and comments    5.8  exercises6 point location    knowing where you are    6.1  point location and trapezoidalmaps    6.2  a randomized incrementalalgorithm    6.3  dealing with degenerate cases    6.4* a tail estimate    6.5  notes and comments    6.6  exercises7 voronoi diagrams    the post office problem    7.1  definition and basic properties    7.2  computing the voronoi diagram    7.3  voronoi diagrams of linesegments    7.4  farthest-point voronoi diagrams    7.5  notes and comments    7.6  exercises   arrangements and duality    supersampling in ray tracing    8.1  computing the discrepancy    8.2  duality    8.3  arrangements of lines    8.4  levels and discrepancy    8.5  notes and comments    8.6  exercises    delaunay triangulations    height interpolation    9.1  triangulations of planar pointsets    9.2  the delaunay triangulation    9.3  computing the delaunaytriangulation    9.4  the analysis    9.5* a framework for randomized algorithms    9.6  notes and comments    9.7  exercises10 more geometric data structures    windowing    10.1 interval trees    10.2 priority search trees    10.3 segment trees    10.4 notes and comments    10.5 exercises11 convex hulls   mixing things    11.1 the complexity of convex hulls in3-space    11.2 computing convex hulls in 3-space    11.3″ the analysis    11.4′ convex hulls and half-spaceintersection    11.5′ voronoi diagrams revisited    11.6 notes and comments    11.7 exercises12 binary space partitions   the painter’s algorithm    12.1 the definition of bsp trees    12.2 bsp trees and the painter’s algorithm    12.3 constructing a bsp tree    12.4′ the size of bsp trees in 3-space    12.5 bsp trees for low-density scenes    12.6 notes and comments    12.7 exercises13 robot motion planning    getting where you want to be    13.1 work space and configuration space    13.2 a point robot    13.3 minkowski sums    13.4 translational motion planning    13.5′ motion planning with rotations    13.6 notes and comments    13.7 exercises14 quadtrees    non-uniform mesh generation    14.1 uniform and non-uniform meshes    14.2 quadtrees for point sets    14.3 from quadtrees to meshes    14.4 notes and comments    14.5 exercises15 visibility graphs    finding the shortest route    15.1 shortest paths for a point robot    15.2 computing the visibility graph    15.3 shortest paths for a translating polygonalrobot    15.4 notes and comments    15.5 exercises16 simplex range searching    windowing revisited    16.1 partition trees    16.2 multi-level partition trees    16.3 cutting trees    16.4 notes and comments    16.5 exercisesbibliographyindex

封面

计算几何-第3版

书名:计算几何-第3版

作者:(荷)伯格 著

页数:386

定价:¥79.0

出版社:世界图书出版公司

出版日期:2013-10-01

ISBN:9787510061776

PDF电子书大小:82MB 高清扫描完整版



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